using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Test6Manager : BaseManager<Test6Manager>
{
    private Test6Manager()
    {

    }

    public void ICanUpdate()
    {
        MonoManager.Instance.AddUpdateListener(MyUpdate);
    }

    public void ICanStopUpdate()
    {
        MonoManager.Instance.RemoveUpdateListener(MyUpdate);
    }

    private void MyUpdate()
    {
        Debug.Log("Test6Manager");
    }
}
